Jul 17, 2006, 01:34 PM // 13:34
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#21
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Academy Page
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You could finish it 100 times and still get no drop. There wouldn't be anything wrong with it. Random is random, after all...
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Jul 17, 2006, 01:43 PM // 13:43
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#22
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Wilds Pathfinder
Join Date: Sep 2005
Profession: R/
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Well in computer terms random really mean pseudo-random, but the algorithms used to generate randomness are very good so close enough.
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Jul 18, 2006, 01:18 AM // 01:18
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#23
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: WILD
Profession: Mo/W
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FACT
There is an in-game hint screen which states that repeatedly killing the same creature(s) in the same location would cause the value of the loot dropped to be reduced for a period of time.
This even states so in pre-ascalon hint screen if anyone has ever bothered to read it. So we know that often farming will cause a depletion of drops.
Now the drops itself in The Deep are always 3! Never more, never less. But who gets those three on a frequency basis is the question. Has anyone killed Kanaxai 50 or more times to experience the not-so coincidental drop ratios?
And yes I like to do other things other than elite missions. But I do elites well and have made lots in game income there. I don't know a person that likes to play a game broke, or have ever said "Man, I love playing this game while I am zero'd out. It gives me a higher value of appreciation for the noobs."
This wasn't a post to brag, flame, or start interest. More like has anyone seen similar numbers to mine in the elites?
1/2, 1/2, 1/2, 1/4, 1/4, 1/9, 1/9, 0/20
Is it coincidence if your chances go down in an almost patterned way? Any help from others who frequent the elite would be much appreciated.
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Jul 18, 2006, 02:02 AM // 02:02
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#24
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia
Guild: Angels of Cthulhu
Profession: N/
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Yes, I also don't see why the anti-farming code (as stated above) wouldn't apply in elite missions, I assume it'd be universal in the game. I guess everything is speculation, but the one thing that isn't, is the anti-farming code itself, stated to be present by the game itself.
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Jul 18, 2006, 03:14 AM // 03:14
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#25
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Krytan Explorer
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Quote:
Originally Posted by jackie
Yep it's a theory that drop rates are reseted/getting better if one goes to do some missions & quests in between of farming.
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I chain-farm one particular place and the drops go to crap over a period of a couple hours - if I leave and do something else (missions, TA, fort aspenwood, alliance battle, tombs) for a few rounds then go back the drops improve substantially.
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Jul 18, 2006, 06:50 AM // 06:50
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#26
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: WILD
Profession: Mo/W
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Quote:
Originally Posted by Liu
You could finish it 100 times and still get no drop. There wouldn't be anything wrong with it. Random is random, after all...
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If you were in a raffle with just 4 people. Your odds are 1 in 4. And you lose 100 times. Is that random? Or is it rigged? Because if you kill Kanaxai or Urgoz, the boss always drops 3 greens for a group of 12 people or less; thus, giving ur odds at 1 to 4 for a green.
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Jul 18, 2006, 07:49 AM // 07:49
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#27
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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The more you visit an area, the less valuable drops and less drops you get. It's been this way for months. In fact, the first time you farm an area ~ 10 times, a tutorial window pops up and tells you youre getting less drops.
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Jul 19, 2006, 01:39 AM // 01:39
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#28
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: WILD
Profession: Mo/W
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Quote:
Originally Posted by shardfenix
The more you visit an area, the less valuable drops and less drops you get. It's been this way for months. In fact, the first time you farm an area ~ 10 times, a tutorial window pops up and tells you youre getting less drops.
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Nice to find something educational that is not conjecture. Thanks for re-affirming. Now the question is how long does one need to stay away from Urgoz or Kanaxai?
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Jul 19, 2006, 02:07 AM // 02:07
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#29
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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My drop rate is...
Finish Urgoz 1 time (try 3 times to come to urgoz) urgoz longbow
Finish The deep 1 time (i come 3 times to kama (try 6 times)) kama edege
P.S all 3 times in kama we dont have the @$#%^%$$@#@#$ rent enchants... and i ask before we start who have rent enchants?
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Jul 19, 2006, 03:31 AM // 03:31
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#30
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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As being one of the first people in the Deep after the Germans, I can effectively tell you that before TC let the flood into there - we would find an average of 6-7 chests per run. I doubt anyone will get close to that number anymore now. :]
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Jul 19, 2006, 07:33 AM // 07:33
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#31
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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Quote:
Originally Posted by Kali Magdalene
I've asked this elsewhere but couldn't find the post again:
Is there any evidence that this is true, or is it simply an assumption?
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well i believe its true. i tryed to farm same area during the day and be4 going out i spend 3-4 min in town so i was able to estimate how many players r in this town atm, also i always check how many dis this town has. then i simply counted the number of runs i needed to get the item i wanted. i understand its supposed to be an awerage between many drops but last few feeks i'm farming same 4-5 spots so i got enough stats. after getting 1st drop (or not getting it in 10 runs) i was doing smth else, then returned in 2,5-3 hrs, tryed to farm again and checked how populated the town was.... then again.... then again.
i wasnt really surprised tho when it turned out that i had at at least twice as much drops during late nite (like 2am-3am est) compare to 5pm-7pm, and of cos the number of players (possible farmers or just ppl who will enter the same area simultaneously) highly exceeded the number of players during late nite... not like i really planned some statanalysis here, but its not the 1st discussion of *how random is the drop rate* so i spend some time on research... i'm not really into farming, but paying 1k for each skill for all 6 chars with all 6 2ndries made me farm, and farming is oh so boring, so i didnt know what to do to make it less boring
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Jul 19, 2006, 03:08 PM // 15:08
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#32
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Global auto-nerf. The more people farming repeatedly the same areas (bosses or chests), the crappiest the average loot. It's been obvious since beta: Riverside Zealots, Kryta Giants, Ettins, Trolls, Griffons, UW, SF, IDS, and more recently chest runs and many popular Canthan greens. Farmers are simply nerfing their own loot. Enjoy!
__________________
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Jul 19, 2006, 03:23 PM // 15:23
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#33
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Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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Just thought Id throw this out there, but if you dont have hints on in you UI (which most people do have it off), you will NOT see the anti-farm dialouge display. I have tested this back when the whole ettin thing was a huge deal and when i had hints (i think its called that, something similar, im at work and cant completly verify its description) turned off, the warning did not show up. When i had it turned on, i would get the warning.
Similar thing to people saying the aspenwood percentage of progression isnt showing up when you start. Hints are off.
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Jul 21, 2006, 06:17 AM // 06:17
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#34
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Lion's Arch Merchant
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haha, it amuses me that over half the people in this thread don't understand he isn't talking at all about the anti-farm code
BTW my overall drop ratio is 3/11, I got a drop the first two times then the next time it took 5 tries, the chance is just completely random. I do notice that of the new people we take each night at least 1 of them generally gets a drop =/
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Jul 21, 2006, 10:50 AM // 10:50
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#35
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Academy Page
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Quote:
Originally Posted by PureSyn
If you were in a raffle with just 4 people. Your odds are 1 in 4. And you lose 100 times. Is that random? Or is it rigged? Because if you kill Kanaxai or Urgoz, the boss always drops 3 greens for a group of 12 people or less; thus, giving ur odds at 1 to 4 for a green.
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It could still be random although very, very, very, very unlikely. Thats my point.
For example, if a number between 1 to 4 was chosen randomly, and you win a prize if the number 4 is chosen, you could play that game for the rest of your life and never get the number 4. Why? Randomness (Not a word).
Although highly unlikely, as I said.
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Jul 21, 2006, 04:07 PM // 16:07
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#36
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Legendary Adventurers Guild [LAG]
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Quote:
Originally Posted by PureSyn
FACT
There is an in-game hint screen which states that repeatedly killing the same creature(s) in the same location would cause the value of the loot dropped to be reduced for a period of time.
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FACT
That code targets bot farmers that kill the first 2-3 mobs in an area, map to town and sell everything, repeat. I was getting Indomitable Survivor for my ele and farmed ALL the hydra around Augury at least 30 times without doing anything else and never saw the message and never noticed any falloff in loot quality.
SUPPOSITION
It may not apply here where a boss always drops greens but it is obvious areas can be overfarmed. I think there is code in place that says have X boss drop his green item Y times every hour (also applies to gold/rare drops) and those numbers add up if not killed in that time frame (say, 5 drops/hr and onlu killed once that hour, next hour will be 9 drops). Someone has documented that he was farming the Dragon Mosses from the 'New Escort' quest and getting tons of rare drops. These monsters only appear in a certain quest that is not primary, hence no one had returned to farm them. After he got many rares, the drops tailed off. I have personally farmed them 10+ times and have gotten only one rare, I think because it was poste d on the forums and many people are farming them.
btw, the green drop ratio in SF is up again. Likely because people are farming factions rather than SF (fewer kills/hour).
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Jul 21, 2006, 04:40 PM // 16:40
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#37
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Farming greens is all random.. like my experience in the new tomb. I been through there the first three time, nothing dropped for me. Also i think if you go farm at certain areas or missions multiple time, it would lower the chance of giving you any decent drops.
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Jul 21, 2006, 11:52 PM // 23:52
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#38
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Frost Gate Guardian
Join Date: Feb 2006
Location: USA
Guild: The Primevil Spartans
Profession: A/
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wanna know why drops are down..could have told u this months ago. its because ppl thought they were so cool letting everyone and their brother into the deep saying "its a game for everyone, everyone should have a shot at it". well not look what has happend. drops are down, the greens sell for waaaaay less than they should and now u are actually wondering why the drop rates are down. this is hilarious cuz i think i was prob 1 out of 1000ppl who said only allow ppl into those elite mission who have EARNED it. go figure ppl u brought this upon urselfs.
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Sep 25, 2006, 06:40 AM // 06:40
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#39
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Academy Page
Join Date: Sep 2005
Profession: Mo/Me
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for those who are arguing random... i'd would argue that randomness does not exist. not in life, and expecially not in code. All random generating functions are based off a pattern, and if it's based off a pattern then its not "random"
yes... the deep has screwed me, but i have nothing better to do.... than to get screwed by it..i guess. sometimes i feel like leaving the elite missions with Kanaxai's or urgoz's leg.. or taking the empty chest with me... just to be able to walk out of it with something. i've become a sore loser and a bad sport, and will no longer congrat people on their good fortune.
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Sep 25, 2006, 07:08 AM // 07:08
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#40
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Jungle Guide
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I haven't gotten a single green drop since after the "Double-Your-Scroll" weekend ended. In fact, that's usually all I get now is scrolls, or a crappy item drop. I've been trying to get a Vera off and on, went to sorrows furnace and did all the quests, and still not one green has dropped. Guess I'll go do a mission and see if that clears it up, but I doubt it for some reason.
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